Toontown Online Timeline

Toontown Online Timeline Free. Defeating The V.P. Toontown Rewritten is an entirely free game, funded out of pocket by its staff members. This game contains no.

Toontown Online Timeline

Toontown Online Timelines

  • Toontown Online Merchandise - brownseed. I think you may have been visiting Mickey’s Toontown Fair when you saw this plush, most likely at the County Bounty souvenir shop. Even with this possible lead, I couldn’t find a trace of Toontown Online products sold there except for maybe a few cog pins. You searched for: toontown!
  • Toontown Rewritten and Toontown Online are the same timeline, so it’s one dimension. If your talking about other Toontown servers, Toontown Infinite could also be a parallel dimension. Parallel dimensions can have different points in time, different events happening.

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Toontown online timeline maker

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  • Breather Level: Any toontask which just requires you to fish for an item, which can take anywhere from a few seconds to a few minutes depending on the item's drop rate. You rarely even have to leave the fishing pond to get more jellybeans, since you can sell any fish you catch in the process, essentially giving you an near infinite amount of tries to catch the item. This is especially relieving with Lil' Oldman's final gag training; after you defeat twenty 4+ story cog buildings, the last thing he asks you to do is simply fish, and there's a pond right next to his building.
  • Complacent Gaming Syndrome:
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    • Ask which gag track a toon didn't bother with, and chances are extremely high they'll either say Drop or Trap. The two tracks are extremely similar to each other (high-damage, but with either the major downside of requiring lure or having very low accuracy) and you don't lose any important functionality going without one or the other, unlike Lure or Sound.
    • On the opposite side of the spectrum, the one gag track that is almost always used is Sound due to it being a significant Game-Breaker.
  • Ending Fatigue: The third phase of the Donald's Dreamland toontasks. The first two phases are rather enjoyable, as you get a lot done in a short amount of time while watching your laff take a major spike, plus you get the excitement of putting together your cashbot suit. The third phase, however, is almost nothing but a bunch of 'defeat 200 cogs' type tasks. And all for some laff boosts. The worst part is that, until these are done, you can't move on to the lawbot or bossbot suit tasks. The amount of grinding you have to do here is so notorious that this is where most people outright stop playing the game.
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  • Game-Breaker: The most common way of beating high-level Cogs is by having two or three Toons use a Fog Horn Sound gag, and having the remaining Toons use an Elephant Trunk. This has the capacity to destroy full teams of level 11 or 12 Cogs (depending on how many Fog Horns). Toons can take turns using either gag, allowing them to destroy waves of Cogs with no effort and even less thought.
  • Hilarious in Hindsight: When the game originally shut down, Disney made a comment that they were focusing their efforts elsewhere (such as mobile games), offhandedly mentioning Club Penguin as an example. This led some people to accuse Disney of feeling it was worth keeping up with CP more instead, which caused quite a bit of frustration for fans of Toontown. Now that Club Penguin has also shut down (granted, it happened three years and six months later, but in the grand scheme of things that's not a whole lot later), those accusations seem to have a lot less merit. On the other hand, Club Penguin received an official mobile game that eventually got ported to PC after that shutdown, while Toontown did not have that honor.
  • Nightmare Fuel:
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    • Imagine living in a world where random robots started to come and destroy your way of life entirely.
    • The various music for Bossbot HQ and the theme of it. Going to Bossbot HQ late at night when it's dark out is enough to give someone the chills - especially if you're the only person there).
    • Skelecogs can fall under this trope too. Not only do they look quite eerie, but their distorted voices that sound much more robotic than the normal cog voice alone is probably enough to give the younger players of the game nightmares.
    • The 4 Cog HQs. The Cashbot HQ in Donald's Dreamland resembles a humongous bank/train station with trains that can crush your toon. The Sellbot HQ in Daisy Gardens is presented as a huge factory in the middle of a polluted wasteland. The Lawbot HQ in the Brrrgh resembles a dark version of a law court, ominously quiet with a seemingly empty New York-esque city in the background. But the scariest is probably the Bossbot HQ just behind Acorn Acres, a dark, foreboding castle with chillingmusic.
      • The ARG for Rewritten had an arc that culminated in the discovery of the very evil-looking Executive Office Tower. Going to Bossbot HQ and trying to enter the tower's gate reveals something even more unsettling - the game politely tells you that you can't be allowed in, as the grounds are lined with security drones that will catch any Toon immediately. So far, nobody, not even the Toon Resistance, has gotten inside, and the game notes that only time will tell what the Cogs are plotting inside.
    • The Downsizer trading card, which depicts him painfully shrinking a captive Toon while the Toon's friend watches in horror.
    • To some players, the complete silence and isolation of your Toon Estate (the only area of the game with no music) comes across as more chilling than serene.
    • The first election in Toontown Rewritten ends in one of the most shocking events to grace Toontown history - the Playground being invaded by hundreds of cogs. Although it never happens again, the fact that the Cogs managed to infiltrate what is essentially a safe haven for countless Toons is genuinely terrifying, as much as Slappy being the first Toon to become sad.
  • Periphery Demographic: The game is obviously meant to appeal to children, with its simplistic battle system and overall cartoony theme. In spite of this, it's garnered quite a teenage and adult following even in its earlier days due to the gameplay having a 'simple to learn, hard to master' level of depth. This rings even more true for Rewritten, where the large majority of players in that game are nostalgic fans who grew up playing it when it came out.
  • Rescued from the Scrappy Heap: While being The Scrappy for being the NPC that starts That One Level, Lil Old Man can also show up as an SOS Card from the Sellbot VP. He performs extremely accurate Hypno-Goggles (or Presentation in Rewritten), which can come very handy if a Toon or a team of Toons really need a Lure, badly.
  • The Scrappy:
    • The NPCs who hand out Toon Tasks that require you to defeat innumerable amounts of high-level cogs and buildings are positively loathed by both newbies and experienced players alike. However, Lil Old Man stands out amongst them all of them as the biggest Scrappy, whose Toon Tasks are nothing butScrappy Levels by the time you see him again. Even his SOS card doesn't completely save him from the hatedom.
    • Cleff in Minnie's Melodyland also gets his share of hatred. Why? He requests you to deliver a whole cream pie, a gag which you are very likely still extremely far off from getting by the time you reach him (as in, most aren't even halfway done training for it!). This essentially forces you to level grind for the pie and it wastes a space on your toontasks until you finally reach it, probably around the time you're ready to start your last toontask for the neighborhood. Worse still, his task is just one part of another NPC's toontask, so for players who are trying to avoid him, they may pick that NPC's task thinking they're in the clear, only to run into a nasty surprise.
  • Scrappy Mechanic:
    • You can't delete a mandatory toontask after you've chosen it, so if you pick a particularly grindy task, such as delivering a whole cream pie to Cleff, you're stuck with it and have one less free space to fill with faster tasks.
    • Some level 7 gags, despite being Too Awesome to Use already, can miss against cogs under normal conditions; their accuracy is the same as less powerful gags. Since the only way to obtain a level 7 gag without gardening is to grind 500 more skill points, having it miss is essentially a waste of experience and can be frustrating if the associated gag track is difficult to train, such as Drop.
    • In a similar case to the above, placing multiple Trap gags on a single cog will result in each of the gags being cancelled out and removed. This includes the railroad, a level 7 gag which goes across the entire field to target all cogs. If you pull out a railroad, you better hope that another player doesn't mistakenly (or purposely) use another Trap gag on the same turn.
  • Scrappy Weapon: Level 7 gags not only are very powerful, but also target all cogs, even for gag tracks which only hit a single cog. But the level 7 lure gag, Presentation, is seen as redundant to Hypno Goggles, as the latter already targets all cogs, is fairly accurate, lasts for several rounds, and has a higher carrying capacity. Thus, Presentation is pretty much only used in cases where the party doesn't have Hypno Goggles and/or needs a guaranteed lure against all cogs.
  • Self-Imposed Challenge:
    • Maxing cog suits/gardening/racing/golf, which has no other benefit but a laff boost and being able to refight it’s respective bosses without having to grind for a promotion.
    • Fighting any of the four bosses without at least 6 toons. Going with 5 toons means that the party will be randomly split 3-to-2, giving one side a disadvantage in the cog round(s). Going with 4 or less toons will result in the whole group battling cogs together, but this provides less backup for the boss rounds, which can be especially hairy against the C.F.O. or Chief Justice. Of course, there's also the option to fight a boss by yourself..
    • Going any track that isn't Dropless, Trapless or Toon-Upless. Lureless drops one of the easiest get-out-of-jail-free cards since you no longer are able to stun any cogs in a pinch, and it makes training Trap on your own impossible. On the other hand, Soundless will outright get you booted from most groups, since Sound's ability to simultaneously damage all cogs speeds up battles quite significantly, to the point where even missing just one wrecks the flow.
  • That One Attack: Pretty much any cog attack that deals damage to every toon in the battle, as opposed to targeting a single one. It's bad enough when a high-level cog uses it, as they deal roughly 15-20 damage to all toons, but if multiple cogs use it in the same round, it's likely that the whole party will be severely low on laff, if they haven't outright gone sad.
  • That One Level:
    • The Brrrgh is merciless compared to previous playgrounds, asking you to defeat numerous high-level cogs and buildings on a regular basis. The game itself acknowledges this, as a few NPCs tell you that The Brrrgh is a harsh playground built to prepare you for the even more difficult tasks in Donald's Dreamland.
      • Among the NPCs you work for here, there is none other than Lil Old Man. The first time you meet him to start your gag training, he's not so bad — the worst he asks of you is defeating some high level cogs, which is a little difficult but still manageable. The second time, when you finish your gag training, he gets absolutely relentless. For the first half of his tasks, you basically have to do nothing but fight top tier cogs (such as Big Cheeses or Robber Barons), which are not only seen exclusively in tall cog buildings but you have to retrieve items from them as well — meaning even if you do find them, you still have a chance you won't recover the items. Wait for an invasion, you say? That'd be dandy..except he asks you to fight small chunks of these cogs, meaning you have to constantly be returning to him AND he'll change which top tier cog it is.
        In total, you end up recovering eighteen of these items, split up across four different sections. To rub salt in the wound, he has an attitude of 'Oh, I asked you to do that?' whenever you do return to him, and unlike most other NPCs, he doesn't seem to have any rhyme or reason to want you to do any of this — he sort of just asks you to do it all. Oh, scratch that, THAT'S not rubbing salt in the wound — once you finish all of this, he gives you 20 4+ story cog buildings to take out; taking out just one of those generally takes about 20 minutes to do, essentially totaling to nearly 7 hours worth of time on this one task. You're not allowed to carry another task during this one either, so it's essentially the biggest example of a grindy task in the whole game. There's a reason his SOS card doesn't save him from being so widely revolted.
      • Among the playground's streets, Polar Place can have some of the scariest cog buildings in the entire game, with the 4+ story Lawbot buildings routinely being infested with level 9-12 cogs. The game doesn't let you avoid it, either; one NPC's toontask requires you to destroy 90 Lawbots, and Polar Place has the highest chance of Lawbots spawning since it's right next to Lawbot HQ. If you're ill-equipped to take on the buildings, you may end up going sad here more than anywhere else in The Brrrgh, let alone anywhere else in Toontown.
    • The 'teleport access to Daisy Gardens' task, which requires you to recover a key from either a Mingler or a Legal Eagle. These cogs are in the level range 7-11, which is quite dangerous at this point in the game (you'll likely have around level 4-5 gags and only 40+ laff). Outside of invasions, they are only found in cog buildings or HQ facilities, and even if you do find one, it isn't guaranteed to drop the key. And when you finally do recover the key? Turns out it was a fake key, and you have to fight more of these cogs to find the real one. Depending on luck, it can take days just to finish this single task, and like every other progression task, it can't be deleted and temporarily replaced with a different one.
    • From the trolley:
      • Jungle Vines, which has incredibly stiff and awkward controls, and judging where you will jump is a pain and a half. Good luck trying to avoid the spiders as well since if you get hit by them, they send you back to the previous vine. Also, if you're facing somebody who is better than you, you might as well just shut off the game — they'll take all the bananas away from you without a hitch. And don't forget about that lag: that can make it almost impossible to collect bananas.
      • Photo Fun takes forever to play properly (for some, it even crashes the game instantly), and the reward is not worth it. It also takes forever waiting for toons to get in their proper pose. Most people outright skip this one by wasting their film as fast as possible.
      • You'll be hard-pressed to find anyone who actually enjoys Toon Memory. It lasts far longer than any of the other games (aside from Photo Fun - if you don't click-spam, that is), and has no way to speed it up. In general, it's just really boring — in order to turn over cards, you have to physically walk to each of them, which quickly becomes tedious. Also, if you turn over an incorrect match, you can't just reuse one of the cards you flipped — you have to go back and flip another card, and then you can use that card again. Effectively, it's just a memory game, but much less fun. And if you have more than one player and one of them is uncooperative.. good luck.
  • Viewer Gender Confusion:
    • The only way to tell the difference between a male toon and a female toon is if they can wear a skirt and if they have eyelashes. Same with Doodles. It's possible to make your toon's gender completely hidden just by wearing shorts and a type of glasses that hides their eyes.
    • Some Cogs can fall under this too, like the Mingler and Micromanager. Both are girls, as are the Number Cruncher and Name Dropper, while most other Cogs in the game are referred to as male.